Aura · Lenient
Chill — HP + Vitality + Resilience
A defensive build raised kindly. Common in runs that spent the early months surviving rather than racing, and the easiest aura to steer into on purpose.
Steam unlock rate
Common · achievement “Chill Divine Dragon”
How to get Chill
- 01
Feed HP and Vitality from the first week — Carbohydrate for HP alone, Bone for HP plus the 30 stamina refund, Metal for Vitality.
- 02
Layer Resilience behind them with Wood and Crystal so the defensive half clearly outweighs Strength, Intelligence and Agility.
- 03
Stay lenient. Chill and Reserved share a feeding pattern; the treatment is the only thing separating them.
- 04
Nothing needs to be rushed — defensive stats are what carry you through the December Moon fight anyway.
The trap
The mixed categories are the trap here. Bone and Crystal both carry a second stat, and a diet built on them alone drifts the focus line toward Agility or Intelligence. Pair them with a pure category like Carbohydrate or Metal.
Deadline
October, Week 1 — immediately after the September Week 4 boss. Anything after that point shapes the story but not the aura.
Nothing about the aura is mechanical — it changes Coo's portrait and grants one achievement. If the run has already passed October, the aura is settled and no amount of feeding will move it.
Conditions are community-mapped behaviour cross-checked against the Steam achievement set, which is why the six-entry list can be called complete. Unlock rate pulled from Steam Community on 2026-09-29.